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Game space design foundations for trans-reality games
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 397 - 404  
Year of Publication: 2005
ISBN:1-59593-110-4
Author
Craig A. Lindley  Gotland University, Cramergatan, Sweden
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 45,   Citation Count: 4
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ABSTRACT

Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can include physical reality together with one or more virtual realities. Creating these games requires basic design decisions about the relationships between the large scale game spaces involved. In particular, the different game spaces can be related by general 3D coordinate system transforms, together with decisions regarding isomorphism at different levels of spatial scale. The result is a large space of possibilities for trans-reality game space design supporting very different forms of game mechanics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Åkesson K.-P., Hansson P., Ståhl O., Appelt W., Henne P., Lindt I., Ohlenburg J., Flintham M., Gender L., Elofsson R. and Suomela R. Guidelines of Infrastructure and Tools technology standards. EU Integrated Project on Pervasive Gaming (IPerG), Deliverable 6.1 and 7.1, 2004.
 
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Björk, S., Falk, J., Hansson, R., & Ljungstrand, P. Pirates! - Using the Physical World as a Game Board. In: Proceedings, Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, July 9--13, Tokyo, Japan, 2001.
 
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Eladhari M., Becam A., Brusk J., Kullgard P., Lindley C., Hedberg M., Hiort af Ornäs G., Söderlund T., Stenmark G., Koivisto E., Wenniger C., Lankoski P. and Montola M. Integrated Project on Pervasive Gaming (IPerG) Deliverable 10.1: Game Design Document, "Garden of Earthly Delights", 2005-3-14, version 2.0.0.
 
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Lindley C. A. and Eladhari M. 2005 "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games", short paper, Changing Views: Worlds in Play. International DiGRA Conference, June 16--20, Vancouver, Canada.
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Magerkuth C., Stenzel R. and Prante Th. STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games. In: Peter Ljungstrand, Jason Brotherton (Ed.): Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP'03), Seattle, Washington, USA, October 12--15, 2003.
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Söderberg J., Waern A., Åkersson K.-P., Björk S. and Falk J. Enhanced Reality Live Role Playing. In: PerGames 2004, http://www.ipsi.fraunhofer.de/ambiente/pergames2005/old.htm.
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