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ABSTRACT
Cyclone Uppercut is a Virtual Reality (VR) boxing game designed to run in a six sided CAVE-like projection system such as the C6 at Iowa State University. In this game, the player assumes the role of a young boxer fighting in the final match to be the Japanese Rookie Boxer Champion. In the C6's immersive environment, the player uses his/her body to interface with the game. The game play requires the player to dodge enemy's attacks, and to execute various punches to win the game. In this paper we discuss the challenges of creating interfaces to simulate a sport like boxing for an immersive space. We also discuss the philosophy that influences the game play, and followed by the detail of implementation. We argue that the unique design of the game make it an experience that can only be experienced in a fully immersive environment like the C6. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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