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Cyclone Uppercut, a boxing game for an immersive environment
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 363 - 364  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Ronald Sidharta  Iowa State University, Ames, IA
Carolina Cruz-Neira  Iowa State University, Ames, IA
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 23,   Citation Count: 2
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ABSTRACT

Cyclone Uppercut is a Virtual Reality (VR) boxing game designed to run in a six sided CAVE-like projection system such as the C6 at Iowa State University. In this game, the player assumes the role of a young boxer fighting in the final match to be the Japanese Rookie Boxer Champion. In the C6's immersive environment, the player uses his/her body to interface with the game. The game play requires the player to dodge enemy's attacks, and to execute various punches to win the game. In this paper we discuss the challenges of creating interfaces to simulate a sport like boxing for an immersive space. We also discuss the philosophy that influences the game play, and followed by the detail of implementation. We argue that the unique design of the game make it an experience that can only be experienced in a fully immersive environment like the C6.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
Audiere, http://audiere.sourceforge.net/home.php
3
 
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Dance Dance Revolution, http://www.ddrfreak.com/aboutddr.php
 
5
VRAC, http://www.vrac.iastate.edu/facilities.php
 
6
VJAvatar, http://www.vrac.iastate.edu/~jahare/professional/avatar

Collaborative Colleagues:
Ronald Sidharta: colleagues
Carolina Cruz-Neira: colleagues