| Personalizing game content using audio-visual media |
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ACM International Conference Proceeding Series; Vol. 265
archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
table of contents
Valencia, Spain
Pages: 298 - 301
Year of Publication: 2005
ISBN:1-59593-110-4
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Downloads (6 Weeks): 6, Downloads (12 Months): 25, Citation Count: 3
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ABSTRACT
This paper introduces the concept of media-controlled games, where game content is personalized using audio-visual media as an input to the game. Each piece of background music or picture selected by the player makes the game look different and behave variedly.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Holm, J., Havukainen, K., Arrasvuori, J., Novel Ways to Use Audio in Games, Proceedings of Game Developer Conference, San Francisco, March 7--11, 2005
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Final Fantasy VII, http://wireless.gamespy.com/wireless/before-crisis-final-fantasy-vii/550235p1.html, 10.2.2005
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CITED BY 3
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Khalid Aallouche , Homam Albeiriss , Redouane Zarghoune , Juha Arrasvuori , Antti Eronen , Jukka Holm, Implementation and evaluation of a background music reactive game, Proceedings of the 4th Australasian conference on Interactive entertainment, p.1-6, December 03-05, 2007, Melbourne, Australia
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