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A real-time collision detection algorithm for mobile billiards game
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 294 - 297  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Bailin Yang  Zhejiang University, Hangzhou, P.R. China
Xi Cheng  Zhejiang University, Hangzhou, P.R. China
Zhigeng Pan  Zhejiang University, Hangzhou, P.R. China
Publisher
ACM  New York, NY, USA
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ABSTRACT

Collision detection is a key technique in game design. However, some algorithms employed in PC game are not suitable for mobile game because of the low performance and small screen size in mobile devices. Combining with the features of the mobile devices, this paper proposes a quick and feasible collision detection algorithm. This algorithm makes use of the multi-level collision detection and dynamic multi-resolution grid subdivision to reduce the computing time for collision detection, which improves the algorithm performance greatly. In the collision response phase, this paper adopts the time step binary search algorithm to ensure both the computing precision and system efficiency. The mobile billiards game designed for the Bird Company indicates that this algorithm has good performance and real-time interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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S. K. L. F. Morgan, G. Expanding spheres: A collision detection algorithm for interest management in networked games,. ICEC 2004, 3166:435--440, 2004.
 
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H. J. Z. M. Pan Zhigeng, Xu Weiwei and S. Jiaoying. Easybowling: a small bowling machine based on virtual simulation. Computers & Graphics, 1(27):231--238, 2003.
 
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T. B. Pan Zhigeng and L. Powei. Pccavesmash: an immersive ping pong game. Accepted by IEEE VR2005 workshop, 2005.
 
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Z. K. Pan Zhigeng, Zhang Mingmin. Multi-resolution modeling for virtual prototyping. IJIG, 1(2):329--343, 2001.
 
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Z. M. L. Y. Pan Zhigeng, Ji Qingge. Simulation on pattern design and layout for group calisthenics and eurhythmics. Simulation & Gaming (accepted).

Collaborative Colleagues:
Bailin Yang: colleagues
Xi Cheng: colleagues
Zhigeng Pan: colleagues