| A real-time collision detection algorithm for mobile billiards game |
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ACM International Conference Proceeding Series; Vol. 265
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Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
table of contents
Valencia, Spain
Pages: 294 - 297
Year of Publication: 2005
ISBN:1-59593-110-4
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Authors
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Bailin Yang
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Zhejiang University, Hangzhou, P.R. China
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Xi Cheng
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Zhejiang University, Hangzhou, P.R. China
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Zhigeng Pan
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Zhejiang University, Hangzhou, P.R. China
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ABSTRACT
Collision detection is a key technique in game design. However, some algorithms employed in PC game are not suitable for mobile game because of the low performance and small screen size in mobile devices. Combining with the features of the mobile devices, this paper proposes a quick and feasible collision detection algorithm. This algorithm makes use of the multi-level collision detection and dynamic multi-resolution grid subdivision to reduce the computing time for collision detection, which improves the algorithm performance greatly. In the collision response phase, this paper adopts the time step binary search algorithm to ensure both the computing precision and system efficiency. The mobile billiards game designed for the Bird Company indicates that this algorithm has good performance and real-time interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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