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ABSTRACT
A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. On the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes LOGTELL, a tool we have been developing for interactively generating and dramatizing stories. We focus on the specification of a formal logic model for events and characters' behaviour. Based on the model, the user can interact with the tool at various levels, obtaining a variety of stories agreeable to individual tastes, within the imposed coherence requirements. The system alternates stages of goal inference, planning, user intervention and 3D visualization. Our experiments have shown that the system can be used not only for entertainment but also to help in the creation and adaptation of stories in conformity with a specified genre.
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[doi> 10.1145/359784.360314]
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CITED BY 4
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Thiago R. Dória , Angelo E.M. Ciarlini , Alexandre Andreatta, A nondeterministic model for controlling the dramatization of interactive stories, Proceeding of the 2nd ACM international workshop on Story representation, mechanism and context, October 31-31, 2008, Vancouver, British Columbia, Canada
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Marcelo M. Camanho , Angelo E. M. Ciarlini , Antonio L. Furtado , Cesar T. Pozzer , Bruno Feijó, Conciliating coherence and high responsiveness in interactive storytelling, Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, September 10-12, 2008, Athens, Greece
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