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Untethered robotic play for repetitive physical tasks
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 27 - 34  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Andrew G. Brooks  MIT Media Laboratory, Cambridge, MA
Matthew Berlin  MIT Media Laboratory, Cambridge, MA
Jesse Gray  MIT Media Laboratory, Cambridge, MA
Publisher
ACM  New York, NY, USA
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ABSTRACT

Personal robots are an increasingly promising new platform for human entertainment. In particular, socially interactive game playing can be used as a mechanism for imparting knowledge and skills to both the robot and the human player. Simultaneous advances in untethered sensing of human activity has widened the scope for inclusion of natural physical movement in these games. In particular, this places certain human health applications within the purview of entertainment robots. Socially responsive automata equipped with the ability to physically monitor unencumbered humans can help to motivate them to perform suitable repetitions of exercise and physical therapy tasks. We demonstrate this concept with two untethered playful interactions: arm exercise mediated by play with a physical robot, and facial exercise mediated by expression-based operation of a popular video game console.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Andrew G. Brooks: colleagues
Matthew Berlin: colleagues
Jesse Gray: colleagues