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GPU-based rendering of sparse low-degree implicit surfaces
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Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia table of contents
Kuala Lumpur, Malaysia
SESSION: GPU's are fun! table of contents
Pages: 165 - 171  
Year of Publication: 2006
ISBN:1-59593-564-9
Authors
Takashi Kanai  The University of Tokyo
Yutaka Ohtake  RIKEN, VCAD Modeling Team
Hiroaki Kawata  RIKEN, VCAD Modeling Team
Kiwamu Kase  RIKEN, VCAD Modeling Team
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygonal meshes. In this paper, we propose a fast and a direct rendering method of SLIM (Sparse Low-degree IMplicit) surfaces using recent programmable GPUs. Our approach establishes a direct rendering of implicit surfaces based on the ray casting approach. Geometric processes such as an intersection between a ray and an implicit surface and blending for PU (Partition of Unity) are performed in the fragment program on GPUs. For large models, a hierarchical structure of a SLIM surface can be used for LOD rendering or view frustum culling to speed up the rendering. We demonstrate that highly parallel processing using GPUs enables efficient rendering of implicit surfaces.


REFERENCES

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Collaborative Colleagues:
Takashi Kanai: colleagues
Yutaka Ohtake: colleagues
Hiroaki Kawata: colleagues
Kiwamu Kase: colleagues