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Automatic expressive deformations for stylizing motion
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Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia table of contents
Kuala Lumpur, Malaysia
SESSION: 3D computer animation I table of contents
Pages: 57 - 63  
Year of Publication: 2006
ISBN:1-59593-564-9
Authors
Paul Noble  University of Teesside
Wen Tang  University of Teesside
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

3D computer animation often struggles to compete with the flexibility and expressiveness commonly found in traditional animation, particularly when rendered non-photorealistically. We present an animation tool that takes skeleton-driven 3D computer animations and generates expressive deformations to the character geometry. The technique is based upon the cartooning and animation concepts of 'lines of action' and 'lines of motion' and automatically infuses computer animations with some of the expressiveness displayed by traditional animation. Motion and pose-based expressive deformations are generated from the motion data and the character geometry is warped along each limb's individual line of motion. The effect of this subtle, yet significant, warping is twofold: geometric inter-frame consistency is increased which helps create visually smoother animated sequences, and the warped geometry provides a novel solution to the problem of implied motion in non-photorealistic still images.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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