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ABSTRACT
Many of today's desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one or both of these devices. We have developed an approach for automatically modifying desktop applications to accommodate a variety of input alternatives as well as a demonstration implementation, the Input Adapter Tool (IAT). Our work is differentiated from past work by our focus on input adaptation (such as adapting a paint program to work without a pointing device) rather than output adaptation (such as adapting web pages to work on a cellphone). We present an analysis showing how different common interactive elements and navigation techniques can be adapted to specific input modalities. We also describe IAT, which supports a subset of these adaptations, and illustrate how it adapts different inputs to two applications, a paint program and a form entry program.
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CITED BY 4
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Brygg Ullmer , Rajesh Sankaran , Srikanth Jandhyala , Blake Tregre , Cornelius Toole , Karun Kallakuri , Christopher Laan , Matthew Hess , Farid Harhad , Urban Wiggins , Shining Sun, Tangible menus and interaction trays: core tangibles for common physical/digital activities, Proceedings of the 2nd international conference on Tangible and embedded interaction, February 18-20, 2008, Bonn, Germany
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