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A direct texture placement and editing interface
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 19th annual ACM symposium on User interface software and technology table of contents
Montreux, Switzerland
SESSION: Perspectives on pointing & picking table of contents
Pages: 23 - 32  
Year of Publication: 2006
ISBN:1-59593-313-1
Authors
Yotam I. Gingold  New York University, New York, NY
Philip L. Davidson  New York University, New York, NY
Jefferson Y. Han  New York University, New York, NY
Denis Zorin  New York University, New York, NY
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 34,   Downloads (12 Months): 229,   Citation Count: 4
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ABSTRACT

The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces.A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input.


REFERENCES

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Collaborative Colleagues:
Yotam I. Gingold: colleagues
Philip L. Davidson: colleagues
Jefferson Y. Han: colleagues
Denis Zorin: colleagues