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The design and evaluation of selection techniques for 3D volumetric displays
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 19th annual ACM symposium on User interface software and technology table of contents
Montreux, Switzerland
SESSION: Perspectives on pointing & picking table of contents
Pages: 3 - 12  
Year of Publication: 2006
ISBN:1-59593-313-1
Authors
Tovi Grossman  University of Toronto
Ravin Balakrishnan  University of Toronto
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Supplemental material for The design and evaluation of selection techniques for 3D volumetric displays


ABSTRACT

Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriate user interfaces and interaction techniques must be designed. In this paper, we explore 3D selection techniques for volumetric displays. In a first experiment, we find a ray cursor to be superior to a 3D point cursor in a single target environment. To address the difficulties associated with dense target environments we design four new ray cursor techniques which provide disambiguation mechanisms for multiple intersected targets. Our techniques showed varied success in a second, dense target experiment. One of the new techniques, the depth ray, performed particularly well, significantly reducing movement time, error rate, and input device footprint in comparison to the 3D point cursor.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Tovi Grossman: colleagues
Ravin Balakrishnan: colleagues