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ABSTRACT
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized opponents increase. We propose a general architecture of a Multi-agent System (Mas) based bot able to play complex board games and show that this solution is able to outperform other bots in two quite different games, namely no-press Diplomacy and Risk. Based on these results, we formulate a hypothesis of the applicability of Mas based bots in the domain of board games and identify the need for future investigations in the area.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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