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On using multi-agent systems in playing board games
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Source International Conference on Autonomous Agents archive
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems table of contents
Hakodate, Japan
SESSION: Cooperation and coordination table of contents
Pages: 569 - 576  
Year of Publication: 2006
ISBN:1-59593-303-4
Author
Stefan J. Johansson  Blekinge Institute of Technology
Sponsors
IFMAS : The International Foundation for Multiagent Systems
ATAL : The International Workshop on Agent Theories, Architectures, and Languages
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized opponents increase. We propose a general architecture of a Multi-agent System (Mas) based bot able to play complex board games and show that this solution is able to outperform other bots in two quite different games, namely no-press Diplomacy and Risk. Based on these results, we formulate a hypothesis of the applicability of Mas based bots in the domain of board games and identify the need for future investigations in the area.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Stefan J. Johansson: colleagues