| Real-time adaptive A* |
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International Conference on Autonomous Agents
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Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
table of contents
Hakodate, Japan
SESSION: Agent planning and search
table of contents
Pages: 281 - 288
Year of Publication: 2006
ISBN:1-59593-303-4
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Downloads (6 Weeks): 18, Downloads (12 Months): 101, Citation Count: 9
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ABSTRACT
Characters in real-time computer games need to move smoothly and thus need to search in real time. In this paper, we describe a simple but powerful way of speeding up repeated A* searches with the same goal states, namely by updating the heuristics between A* searches. We then use this technique to develop a novel real-time heuristic search method, called Real-Time Adaptive A*, which is able to choose its local search spaces in a fine-grained way. It updates the values of all states in its local search spaces and can do so very quickly. Our experimental results for characters in real-time computer games that need to move to given goal coordinates in unknown terrain demonstrate that this property allows Real-Time Adaptive A* to follow trajectories of smaller cost for given time limits per search episode than a recently proposed real-time heuristic search method [5] that is more difficult to implement.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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M. Bjornsson, M. Enzenberger, R. Holte, J. Schaeffer, and P. Yap. Comparison of different abstractions for pathfinding on maps. In Proceedings of the International Joint Conference on Artificial Intelligence, pages 1511--1512, 2003.
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V. Bulitko and G. Lee. Learning in real-time search: A unifying framework. Journal of Artificial Intelligence Research, page (in press), 2005.
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P. Hart, N. Nilsson, and B. Raphael. A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics, 2:100--107, 1968.
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A. Stentz. The focussed D* algorithm for real-time replanning. In Proceedings of the International Joint Conference on Artificial Intelligence, pages 1652--1659, 1995.
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CITED BY 9
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D. Chris Rayner , Katherine Davison , Vadim Bulitko , Kenneth Anderson , Jieshan Lu, Real-time heuristic search with a priority queue, Proceedings of the 20th international joint conference on Artifical intelligence, p.2372-2377, January 06-12, 2007, Hyderabad, India
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.8
Problem Solving, Control Methods, and Search
Subjects:
Graph and tree search strategies
General Terms:
Algorithms
Keywords:
A*,
D* lite,
agent planning,
games,
heuristic search,
incremental search,
perception,
action and planning in agents,
planning with the freespace assumption,
real-time decision making
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