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Real-time adaptive A*
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Source International Conference on Autonomous Agents archive
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems table of contents
Hakodate, Japan
SESSION: Agent planning and search table of contents
Pages: 281 - 288  
Year of Publication: 2006
ISBN:1-59593-303-4
Authors
Sven Koenig  University of Southern California, Los Angeles, CA
Maxim Likhachev  Carnegie Mellon University, Pittsburgh, PA
Sponsors
IFMAS : The International Foundation for Multiagent Systems
ATAL : The International Workshop on Agent Theories, Architectures, and Languages
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 101,   Citation Count: 9
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ABSTRACT

Characters in real-time computer games need to move smoothly and thus need to search in real time. In this paper, we describe a simple but powerful way of speeding up repeated A* searches with the same goal states, namely by updating the heuristics between A* searches. We then use this technique to develop a novel real-time heuristic search method, called Real-Time Adaptive A*, which is able to choose its local search spaces in a fine-grained way. It updates the values of all states in its local search spaces and can do so very quickly. Our experimental results for characters in real-time computer games that need to move to given goal coordinates in unknown terrain demonstrate that this property allows Real-Time Adaptive A* to follow trajectories of smaller cost for given time limits per search episode than a recently proposed real-time heuristic search method [5] that is more difficult to implement.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
M. Bjornsson, M. Enzenberger, R. Holte, J. Schaeffer, and P. Yap. Comparison of different abstractions for pathfinding on maps. In Proceedings of the International Joint Conference on Artificial Intelligence, pages 1511--1512, 2003.
 
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V. Bulitko and G. Lee. Learning in real-time search: A unifying framework. Journal of Artificial Intelligence Research, page (in press), 2005.
 
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P. Hart, N. Nilsson, and B. Raphael. A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics, 2:100--107, 1968.
 
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A. Stentz. The focussed D* algorithm for real-time replanning. In Proceedings of the International Joint Conference on Artificial Intelligence, pages 1652--1659, 1995.
 
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CITED BY  9

Collaborative Colleagues:
Sven Koenig: colleagues
Maxim Likhachev: colleagues