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Hyperstories and social interaction in 2D and 3D edutainment spaces for children
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Source Conference on Hypertext and Hypermedia archive
Proceedings of the seventeenth conference on Hypertext and hypermedia table of contents
Odense, Denmark
SESSION: Education and evaluation table of contents
Pages: 57 - 68  
Year of Publication: 2006
ISBN:1-59593-417-0
Authors
Franca Garzotto  Politecnico of Milano, Milano -- Italy
Matteo Forfori  Politecnico of Milano, Milano -- Italy
Sponsors
ACM: Association for Computing Machinery
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents FaTe2, an edutainment environment for children that combines a variety of paradigms: storytelling, hypertext, games, collaborative learning, and social interaction. FaTe2 provides a web based, multi-user, multi-dimension hyperspace, where children (aged 8-11) can meet, chat, play, and perform storytelling activities in collaboration. Small groups of kids -- working both shoulder to shoulder and remotely - can explore together multimedia interactive stories rendered by means of 2D and 3D scenes; they can perform a variety of educational games and narrative activities; they can personalize scene elements and collaboratively create their own narrative flows, generating a multidimensional (i.e., 2D and 3D) hyperstory from the linear multimedia stories that are built-in in the system. The paper describes the background of FaTe2, its "child-centered" design (informed by field studies on kids' storytelling), and its implementation approach. We finally discuss how kids represent a challenging "category of target users" who may open new perspectives for hypertext practice and research.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Franca Garzotto: colleagues
Matteo Forfori: colleagues