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Interaction for tabletop computing environment: an analysis and implementation
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Source ACM International Conference Proceeding Series; Vol. 154 archive
Proceedings of the 4th international conference on Mobile and ubiquitous multimedia table of contents
Christchurch, New Zealand
SESSION: Applications and user studies table of contents
Pages: 11 - 18  
Year of Publication: 2005
ISBN:0-473-10658-2
Authors
Bohyun Cho  Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea
Namgyu Kim  Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea
Gerard J. Kim  Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea
Publisher
ACM  New York, NY, USA
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ABSTRACT

In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Bohyun Cho: colleagues
Namgyu Kim: colleagues
Gerard J. Kim: colleagues