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ABSTRACT
In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
Additional Classification:
H.
Information Systems
H.4
INFORMATION SYSTEMS APPLICATIONS
H.4.3
Communications Applications
Subjects:
Information browsers
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors,
Management
Keywords:
3D interaction techniques,
tabletop computing,
task analysis,
ubiquitous computing
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