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Analysis of the difficulty of learning goal-scoring behaviour for robot soccer
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Source Genetic And Evolutionary Computation Conference archive
Proceedings of the 8th annual conference on Genetic and evolutionary computation table of contents
Seattle, Washington, USA
SESSION: Learning Classifier systems and other genetics-based machine learning: papers table of contents
Pages: 1569 - 1576  
Year of Publication: 2006
ISBN:1-59593-186-4
Authors
Jeff Riley  RMIT University, Melbourne, Australia
Vic Ciesielski  RMIT University, Melbourne, Australia
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Learning goal-scoring behaviour from scratch for simulated robot soccer is considered to be a very difficult problem, and is often achieved by endowing players with an innate set of hand-coded skills, or by decomposing the problem into learning a set of simpler behaviours which are then aggregated into goal-scoring behaviour. When only basic skills are available to the player the fitness landscape is very flat, containing only a few thin peaks. As more human expertise is injected via hand-coded skills or a composite fitness function, more gradient information becomes apparent on the landscape and the genetic search is more successful. The work presented in this paper uses autocorrelation and information content measures to examine features of the fitness landscape to explain how the difficulty of the problem is changed by injecting human expertise.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Jeff Riley: colleagues
Vic Ciesielski: colleagues