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Performance measures of game controllers in a three-dimensional environment
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Source ACM International Conference Proceeding Series; Vol. 137 archive
Proceedings of Graphics Interface 2006 table of contents
Quebec, Canada
SESSION: Interaction and performance table of contents
Pages: 73 - 79  
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
Authors
Chris Klochek  York University, Toronto, Ontario, Canada
I. Scott MacKenzie  York University, Toronto, Ontario, Canada
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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Downloads (6 Weeks): 12,   Downloads (12 Months): 70,   Citation Count: 1
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ABSTRACT

Little work exists on the testing and evaluation of computer-game related input devices. This paper presents five new performance metrics and utilizes two tasks from the literature to quantify differences between input devices in constrained three-dimensional environments, similar to "first-person"-genre games. The metrics are Mean Speed Variance, Mean Acceleration Variance, Percent View Moving, Target Leading Analysis, and Mean Time-to-Reacquire. All measures are continuous, as they evaluate movement during a trial. The tasks involved tracking a moving target for several seconds, with and without target acceleration. An evaluation between an X-Box gamepad and a standard PC mouse demonstrated the ability of the metrics to help reveal and explain performance differences between the devices.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Chris Klochek: colleagues
I. Scott MacKenzie: colleagues