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Spherical billboards and their application to rendering explosions
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Source ACM International Conference Proceeding Series; Vol. 137 archive
Proceedings of Graphics Interface 2006 table of contents
Quebec, Canada
SESSION: Animation table of contents
Pages: 57 - 63  
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
Authors
Tamás Umenhoffer  Budapest University of Technology, Hungary
László Szirmay-Kalos  Budapest University of Technology, Hungary
Gábor Szijártó  Budapest University of Technology, Hungary
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

This paper proposes an improved billboard rendering method that splats particles as aligned quadrilaterals similarly to previous techniques, but takes into account the spherical geometry of the particles during fragment processing. The new method can eliminate billboard clipping and popping artifacts of previous techniques, happening when the participating medium contains objects, or the camera flies into the volume. This paper also discusses how to use spherical billboards to render high detail explosions made of fire and smoke at high frame rates.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Tamás Umenhoffer: colleagues
László Szirmay-Kalos: colleagues
Gábor Szijártó: colleagues