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ec(h)o: situated play in a tangible and audio museum guide
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Source Designing Interactive Systems archive
Proceedings of the 6th conference on Designing Interactive systems table of contents
University Park, PA, USA
SESSION: In public table of contents
Pages: 281 - 290  
Year of Publication: 2006
ISBN:1-59593-367-0
Authors
Ron Wakkary  Simon Fraser University, Surrey, BC, Canada
Marek Hatala  Simon Fraser University, Surrey, BC, Canada
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goal for the interaction experience. The interface for our prototype is a combined tangible user interface and audio display. We discuss how we determined the specific requirements for play through an ethnographic study and analysis based on ecological concepts of Bell and Nardi & O'Day. We found that we could consider play in two main forms in regard to the interface: content and physical play. We also found that play is highly contextual. Designers need to consider the situated nature of play for two reasons: 1) to best serve the overall design purpose; 2) in order to understand the nature and degree of play required. We augmented traditional user experience evaluation methods of questionnaires and interviews with observational analysis based on Djajadiningrat's descriptions of aesthetic interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Ron Wakkary: colleagues
Marek Hatala: colleagues