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Mock games: a new genre of pervasive play
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Source Designing Interactive Systems archive
Proceedings of the 6th conference on Designing Interactive systems table of contents
University Park, PA, USA
SESSION: Social interaction table of contents
Pages: 169 - 178  
Year of Publication: 2006
ISBN:1-59593-367-0
Authors
Martin Brynskov  University of Aarhus, Denmark
Martin Ludvigsen  Aarhus School of Architecture, Denmark
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we identify and characterize, in theory and by design example, a new genre of pervasive play for tweens that lies on the border between play and game, called mock games. The objective is to design digital support for more or less structured playfulness among preteen children, primarily girls, in a way that emphasizes humor, friendly battle and identity construction. The method used is a combination of a review of a number of theories of games and play and a field study into the social reality of children's playful activities. Based on these two investigations we characterize mock games as a genre and show that it is not covered well by any one of the reviewed theories, taking into account both social and technical aspects. Then we present a design example of such a system, DARE! We conclude by discussing ethical issues and set goals for future research.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Martin Brynskov: colleagues
Martin Ludvigsen: colleagues