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Child-personas: fact or fiction?
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Source Designing Interactive Systems archive
Proceedings of the 6th conference on Designing Interactive systems table of contents
University Park, PA, USA
SESSION: Interaction design methods 1 table of contents
Pages: 22 - 30  
Year of Publication: 2006
ISBN:1-59593-367-0
Author
Alissa Nicole Antle  Simon Fraser University, Surrey, B.C., Canada
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces a practice-based, child-centric method of creating child-user archetypes which extends adult-based persona theory to interaction design with children. Persona construction can help interaction designers better understand real child-users and result in rich child-user archetypes which are developmentally situated and contextually valid. Key differences between adult-personas and child-personas are highlighted. A description of an online mentoring application created for CBC4Kids.ca illustrates the value of child-personas in design practice.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Alissa Nicole Antle: colleagues