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Volume 4 ,  Issue 4  (May 2006) table of contents
AI
DEPARTMENT: News 2.0 table of contents
Page: 9  
Year of Publication: 2006
ISSN:1542-7730
Author
John Stanik  ACM Queue, New York, NY
Publisher
ACM  New York, NY, USA
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ABSTRACT

Initiates to OOP (object-oriented programming) often latch on quickly to its analogy with real-world objects. Many find it's more natural to represent real-world things with names such as Account rather than subroutine 5864. It's tempting to extend the analogy, imagining a world where programmers code in immersive 3D virtual spaces, moving tangible objects around and tying them together with tactile strings of executable code.