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Real-time video abstraction
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Source ACM Transactions on Graphics (TOG) archive
Volume 25 ,  Issue 3  (July 2006) table of contents
Proceedings of ACM SIGGRAPH 2006
SESSION: Non-photorealistic rendering table of contents
Pages: 1221 - 1226  
Year of Publication: 2006
ISSN:0730-0301
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Authors
Holger Winnemöller  Northwestern University
Sven C. Olsen  Northwestern University
Bruce Gooch  Northwestern University
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present an automatic, real-time video and image abstraction framework that abstracts imagery by modifying the contrast of visually important features, namely luminance and color opponency. We reduce contrast in low-contrast regions using an approximation to anisotropic diffusion, and artificially increase contrast in higher contrast regions with difference-of-Gaussian edges. The abstraction step is extensible and allows for artistic or data-driven control. Abstracted images can optionally be stylized using soft color quantization to create cartoon-like effects with good temporal coherence. Our framework design is highly parallel, allowing for a GPU-based, real-time implementation. We evaluate the effectiveness of our abstraction framework with a user-study and find that participants are faster at naming abstracted faces of known persons compared to photographs. Participants are also better at remembering abstracted images of arbitrary scenes in a memory task.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  22

Collaborative Colleagues:
Holger Winnemöller: colleagues
Sven C. Olsen: colleagues
Bruce Gooch: colleagues