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ABSTRACT
We present fast methods for separating the direct and global illumination components of a scene measured by a camera and illuminated by a light source. In theory, the separation can be done with just two images taken with a high frequency binary illumination pattern and its complement. In practice, a larger number of images are used to overcome the optical and resolution limitations of the camera and the source. The approach does not require the material properties of objects and media in the scene to be known. However, we require that the illumination frequency is high enough to adequately sample the global components received by scene points. We present separation results for scenes that include complex interreflections, subsurface scattering and volumetric scattering. Several variants of the separation approach are also described. When a sinusoidal illumination pattern is used with different phase shifts, the separation can be done using just three images. When the computed images are of lower resolution than the source and the camera, smoothness constraints are used to perform the separation using a single image. Finally, in the case of a static scene that is lit by a simple point source, such as the sun, a moving occluder and a video camera can be used to do the separation. We also show several simple examples of how novel images of a scene can be computed from the separation results.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 19
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Diego Nehab , Pedro V. Sander , Jason Lawrence , Natalya Tatarchuk , John R. Isidoro, Accelerating real-time shading with reverse reprojection caching, Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, August 04-05, 2007, San Diego, California
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Julien Dehos , Eric Zeghers , Christophe Renaud , François Rousselle , Laurent Sarry, Radiometric compensation for a low-cost immersive projection system, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 27-29, 2008, Bordeaux, France
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Andrew Jones , Magnus Lang , Graham Fyffe , Xueming Yu , Jay Busch , Ian McDowall , Mark Bolas , Paul Debevec, Achieving eye contact in a one-to-many 3D video teleconferencing system, ACM Transactions on Graphics (TOG), v.28 n.3, August 2009
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.1
Digitization and Image Capture
Subjects:
Radiometry
Keywords:
coded illumination,
direct illumination,
global illumination,
image decomposition,
image manipulation,
interreflections,
subsurface scattering,
translucency,
volumetric scattering
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