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Making distance judgments in real and virtual environments: does order make a difference?
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Source ACM International Conference Proceeding Series; Vol. 153 archive
Proceedings of the 3rd symposium on Applied perception in graphics and visualization table of contents
Boston, Massachusetts
SESSION: Posters table of contents
Pages: 153 - 153  
Year of Publication: 2006
ISBN:1-59593-429-4
Authors
Christine Ziemer  The University of Iowa
Jodie Plumert  The University of Iowa
James Cremer  The University of Iowa
Joseph Kearney  The University of Iowa
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 28,   Citation Count: 1
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ABSTRACT

Virtual environments are an exciting new medium for investigating difficult-to-study problems under realistic and controlled conditions (Plumert, Kearney, & Cremer, 2004). One question that arises when using virtual environments to study human behavior is how well does distance perception in real and virtual environments correspond? Recently, Plumert, Kearney, Cremer, and Recker (2005) asked people to estimate how long it would take to walk to targets in real and virtual environments by starting and stopping a stopwatch while imagining walking to a target person standing between 20 and 120 ft. away. The real environment was a large grassy lawn in front of a university building. This scene was replicated in a virtual environment using a nonstereoscopic, large-screen immersive display system. Participants made estimates either in the real or virtual environment first. Time-to-walk estimates did not differ across environments when people made estimates in the real environment first. When people made estimates in the virtual environment first, however, estimates were significantly shorter in the virtual than in the real environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Plumert, J. M., Kearney, J. K., and Cremer, J. F. 2004. Children's perception of gap affordances: Bicycling across traffic-filled intersections in an immersive virtual environment. Child Development 75, 4, 1243--1253.
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Collaborative Colleagues:
Christine Ziemer: colleagues
Jodie Plumert: colleagues
James Cremer: colleagues
Joseph Kearney: colleagues