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Color perception of 3D objects: constancy with respect to variation of surface gloss
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Source ACM International Conference Proceeding Series; Vol. 153 archive
Proceedings of the 3rd symposium on Applied perception in graphics and visualization table of contents
Boston, Massachusetts
SESSION: Color and contrast table of contents
Pages: 63 - 68  
Year of Publication: 2006
ISBN:1-59593-429-4
Authors
Bei Xiao  University of Pennsylvania
David H. Brainard  University of Pennsylvania
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

What determines the color appearance of real objects viewed under natural conditions? The light reflected from different locations on a single object can vary enormously. This variation is enhanced when the material properties of the object are changed from matte to glossy. Yet humans have no trouble assigning a color name to most things. We studied how people perceive the color of spheres in complex scenes. Observers viewed graphics simulations of a three-dimensional scene containing two spheres, test and match. The observer's task was to adjust the match sphere until its color appearance was the same as that of the test sphere. The match sphere was always matte, and observers varied its color by changing the simulated spectral reflectance function. The surface gloss of the test spheres was varied across conditions. The data show that for fixed test sphere body reflectance, color appearance depends on surface gloss. This effect is small, however, compared to the variation that would be expected if observers simply matched the average of the light reflected from the test.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Bei Xiao: colleagues
David H. Brainard: colleagues