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Perception of image motion during head movement
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Source ACM International Conference Proceeding Series; Vol. 153 archive
Proceedings of the 3rd symposium on Applied perception in graphics and visualization table of contents
Boston, Massachusetts
SESSION: Virtual environments II table of contents
Pages: 45 - 50  
Year of Publication: 2006
ISBN:1-59593-429-4
Authors
Li Li  NASA Ames Research Center, Moffett Field, CA and San Jose State University Foundation, San Jose, CA and The University of Hong Kong, Hong Kong
Bernard D. Adelstein  NASA Ames Research Center, Moffett Field, CA
Stephen R. Ellis  NASA Ames Research Center, Moffett Field, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image motion perception, we examined human perception of head-referenced horizontal image motion during head movement. The displayed stimulus was composed of a checkerboard image in a head mounted display oscillating from side to side at four frequencies (0.25, 0.5, 1 and 2 Hz) with half peak-to-peak amplitudes ranging from 0° to 5.64. Eight observers rated the magnitude of the checkerboard motion while either rotating their head about a vertical axis (yaw), about a horizontal axis (pitch), or holding it still. For all image oscillation frequencies, perceptual sensitivity to image motion amplitude was reduced during both horizontal and vertical head movements (mean reduction: 0.44 and 0.17, respectively). In contrast, perceptual bias was affected only at 2 Hz (mean shift: −9.9% and −12.2% of the full image motion amplitude for horizontal and vertical head movements, respectively). The results indicate that head movement causes gain reductions in motion magnitude estimation at image oscillation frequencies ≤1 Hz. At an oscillation frequency of 2 Hz, head movement produces both a gain reduction and a bias shift. Virtual environment developers could take advantage of such effects by relaxing requirements for image stability as well as motion fidelity during head movement.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Li Li: colleagues
Bernard D. Adelstein: colleagues
Stephen R. Ellis: colleagues