|
ABSTRACT
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previous research has been unable to determine the cause of this spatial compression in VEs. The work reported here seeks to improve spatial judgments in VEs by manipulating the computer graphics in a way that biases distance judgments in a controlled manner, but is unnoticed by VE users. We show that shrinking the displayed image and appropriately rendering the scene to fill in the space resulting from shrinking the image ("minification") causes people to make more accurate distance judgments than they do with normally rendered graphics. Possible explanations for this effect include changes to the visual angle of declination from horizon to targets and changes in familiar size.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Beall, A. C., Loomis, J. M., Philbeck, J. W., and Fikes, T. G. 1995. Absolute motion parallax weakly determines visual scale in real and virtual environments. In Proceedings of the SPIE --- The International Society for Optical Engineering, vol. 2411, 288--297.
|
| |
2
|
Campos, J. L., Brucker, A. S., Vucetic, Z., and Sun, H.-J. 2006. The effects of optical compression and magnification on distance estimation. In Annual Meeting of the Vision Sciences Society.
|
| |
3
|
Creem-Regehr, S. H., Willemsen, P., Gooch, A. A., and Thompson, W. B. 2005. The influence of restricted viewing conditions on egocentric distance perception: Implications for real and virtual indoor environments. Perception 34, 2, 191--204.
|
| |
4
|
Cutting, J. E., and Vishton, P. M. 1995. Perceiving layout and knowing distances: The integration, relative potency, and contextual use of different information about depth. In Perception of Space and Motion, W. Epstein and S. Rogers, Eds., vol. 5 of Handbook of Perception and Cognition. Academic Press, ch. 3, 69--117.
|
| |
5
|
Franz, G., Von Der Heyde, M., and Bülthoff, H. H. 2004. The influence of the horizon height on spatial perception and experience in VR. In 7th Tübingen Perception Conference.
|
| |
6
|
Knapp, J. M., and Loomis, J. M. 2004. Limited field of view of head-mounted displays is not the cause of distance underestimation in virtual environments. Presence: Teleoperators and Virtual Environments 13, 5, 572--577.
|
 |
7
|
|
| |
8
|
Loomis, J. M., and Knapp, J. M. 2003. Visual perception of egocentric distance in real and virtual environments. In Virtual and Adaptive Environments. Erlbaum, Hillsdale, NJ, 21--46.
|
 |
9
|
|
 |
10
|
Betty J. Mohler , William B. Thompson , Sarah Creem-Regehr , Herbert L. Pick , William Warren , John J. Rieser , Peter Willemsen, Visual motion influences locomotion in a treadmill virtual environment, Proceedings of the 1st Symposium on Applied perception in graphics and visualization, August 07-08, 2004, Los Angeles, California
[doi> 10.1145/1012551.1012554]
|
| |
11
|
Ooi, T. L., Wu, B., and He, Z. J. 2001. Distance determined by the angular declination below the horizon. Nature 414 (Nov.), 197--200.
|
| |
12
|
Pick, Jr., H. L., Rieser, J. J., Wagner, D., and Garing, A. E. 1999. The recalibration of rotational locomotion. Journal of Experimental Psychology 25, 5, 1179--1188.
|
| |
13
|
Psotka, J., Lewis, S. A., and King, D. 1998. Effects of field of view on judgments of self-location: Distortions in distance estimations even when the image geometry exactly fits the field of view. Presence: Teleoperators and Virtual Environments 7, 4 (Aug.), 352--369.
|
| |
14
|
Rieser, J. J., Ashmead, D. H., Tayor, C. R., and Youngquist, G. A. 1990. Visual perception and the guidance of locomotion without vision to previously seen targets. Perception 19, 675--689.
|
| |
15
|
Rinalducci, E. J., Mapes, D., Cinq-Mars, S. G., and Higgins, K. E. 1996. Determining the field of view in HMDs: A psychophysical method. Presence: Teleoperators and Virtual Environments 5, 3, 353--356.
|
 |
16
|
|
| |
17
|
Sedgwick, H. A. 1986. Space perception. In Handbook of Perception and Performance, K. R. Boff, L. Kaufman, and J. P. Thomas, Eds. Wiley-Interscience, 21-1-21-57.
|
| |
18
|
Stoper, A. E., and Cohen, M. M. 1989. Effect of structured visual environments on apparent eye level. Perception and Psychophysics 46, 469--475.
|
| |
19
|
Stoper, A. E. 1999. Height and extent: Two kinds of perception. In Ecological approaches to cognition: Essays in honor of Ulric Neisser, E. Winograd, R. Fivush, and W. Hirst, Eds. Erlbaum, Hillsdale, NJ.
|
| |
20
|
Thompson, W. B., Willemsen, P., Gooch, A. A., Creem-Regehr, S. H., Loomis, J. M., and Beall, A. C. 2004. Does the quality of computer graphics matter when judging distance in visually immersive environments? Presence 13, 5 (Oct.), 560--571.
|
| |
21
|
Warren, Jr., W. H., and Whang, S. 1987. Visual guidance of walking through apertures: Body scaled information for affordances. Journal of Experimental Psychology: Human Perception and Performance 13, 371--383.
|
| |
22
|
|
 |
23
|
|
| |
24
|
Willemsen, P., Gooch, A. A., Thompson, W. B., and Creem-Regehr, S. H. 2005. Effects of stereo viewing conditions on distance perception in virtual environments. Tech. Rep. UUCS-05-003, School of Computing, University of Utah, Feb.
|
| |
25
|
Wu, B., Ooi, T. L., and He, Z. J. 2004. Perceiving distance accurately by a directional process of integrating ground information. Nature 428 (Mar.).
|
CITED BY 2
|
|
J. Edward Swan II , Adam Jones , Eric Kolstad , Mark A. Livingston , Harvey S. Smallman, Egocentric Depth Judgments in Optical, See-Through Augmented Reality, IEEE Transactions on Visualization and Computer Graphics, v.13 n.3, p.429-442, May 2007
|
|
|
|
|