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Fast application development to demonstrate computer graphics concepts
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Source Annual Joint Conference Integrating Technology into Computer Science Education archive
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education table of contents
Bologna, Italy
SESSION: Networking/graphics table of contents
Pages: 250 - 254  
Year of Publication: 2006
ISBN:1-59593-055-8
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Authors
Pedro Pablo Gómez-Martín  Universidad Complutense de Madrid
Marco Antonio Gómez-Martín  Universidad Complutense de Madrid, Madrid, Spain
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near and far plane or objects hierarchy in real time. However, their development is usually time consuming. In this paper we propose the use of an open source engine called Nebula to create such examples. We will show that Nebula applications are easy to develop and modify, presenting three small applications that help to explain important concepts in Computer Graphics curriculum.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Effective Interactive AI Resources Workshop, 2001.
2
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4
Radon Labs GmbH Game Development. Nebula device, 2004. Available at http://www.radonlabs.de/.
 
5
N. Robins. Opengl tutors. Available at http://www.xmission.com/~nate/tutors.html

Collaborative Colleagues:
Pedro Pablo Gómez-Martín: colleagues
Marco Antonio Gómez-Martín: colleagues