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Creating a realistic context for team projects in HCI
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Source Annual Joint Conference Integrating Technology into Computer Science Education archive
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education table of contents
Bologna, Italy
SESSION: Human computer interactions table of contents
Pages: 58 - 62  
Year of Publication: 2006
ISBN:1-59593-055-8
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Authors
Herman Koppelman  University of Twente, Enschede, the Netherlands
Betsy van Dijk  University of Twente, Enschede, the Netherlands
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide projects with a realistic context we invite people from industry to serve as clients for the student teams. Some of them have a professional interest in participating in our course and define a project themselves. Another way we make projects realistic is to have teams evaluate their designs with real users.We describe how we incorporate the role of clients and users in our courses and describe our experiences. One of the results of our evaluations is that most students find it very interesting and stimulating to work with a client on a 'real' project from industry.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. User Interface Design and Evaluation, Morgan Kaufmann, 2005.
 
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Collaborative Colleagues:
Herman Koppelman: colleagues
Betsy van Dijk: colleagues