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ABSTRACT
While traditional mechanism design typically assumes isomorphism between the agents' type- and action spaces, in many situations the agents face strict restrictions on their action space due to, e.g., technical, behavioral or regulatory reasons. We devise a general framework for the study of mechanism design in single-parameter environments with restricted action spaces. Our contribution is threefold. First, we characterize sufficient conditions under which the information-theoretically optimal social-choice rule can be implemented in dominant strategies, and prove that any multi-linear social-choice rule is dominant-strategy implementable with no additional cost. Second, we identify necessary conditions for the optimality of action-bounded mechanisms, and fully characterize the optimal mechanisms and strategies in games with two players and two alternatives. Finally, we prove that for any multilinear social-choice rule, the optimal mechanism with k actions incurs an expected loss of O( 1k2 ) compared to the optimal mechanisms with unrestricted action spaces. Our results apply to various economic and computational settings, and we demonstrate their applicability to signaling games, public-good models and routing in networks.
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CITED BY 5
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Moshe Babaioff , Liad Blumrosen , Moni Naor , Michael Schapira, Informational overhead of incentive compatibility, Proceedings of the 9th ACM conference on Electronic commerce, July 08-12, 2008, Chicago, Il, USA
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