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Mixed reality: a model of mixed interaction
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Proceedings of the working conference on Advanced visual interfaces table of contents
Venezia, Italy
SESSION: Advanced interaction design: research papers table of contents
Pages: 43 - 50  
Year of Publication: 2006
ISBN:1-59593-353-0
Authors
Céline Coutrix  University of Grenoble, France
Laurence Nigay  University of Grenoble, France
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 139,   Citation Count: 8
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ABSTRACT

Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not have a clear understanding of this interaction paradigm. Addressing this problem, this article introduces a new interaction model called Mixed Interaction model. It adopts a unified point of view on mixed reality systems by considering the interaction modalities and forms of multimodality that are involved for defining mixed environments. This article presents the model and its foundations. We then study its unifying and descriptive power by comparing it with existing classification schemes. We finally focus on the generative and evaluative power of the Mixed Interaction model by applying it to design and compare alternative interaction techniques in the context of RAZZLE, a mobile mixed reality game for which the goal of the mobile player is to collect digital jigsaw pieces localized in space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Vernier, Nigay, A Framework for the Combination and Characterization of Output Modalities. DSVIS'00, 32--48.
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CITED BY  8

Collaborative Colleagues:
Céline Coutrix: colleagues
Laurence Nigay: colleagues