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ABSTRACT
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not have a clear understanding of this interaction paradigm. Addressing this problem, this article introduces a new interaction model called Mixed Interaction model. It adopts a unified point of view on mixed reality systems by considering the interaction modalities and forms of multimodality that are involved for defining mixed environments. This article presents the model and its foundations. We then study its unifying and descriptive power by comparing it with existing classification schemes. We finally focus on the generative and evaluative power of the Mixed Interaction model by applying it to design and compare alternative interaction techniques in the context of RAZZLE, a mobile mixed reality game for which the goal of the mobile player is to collect digital jigsaw pieces localized in space.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Wafaa Abou Moussa , Emmanuel Dubois , Christophe Bortolaso , Pascal Salembier , Jean-Pierre Jessel , Cédric Bach, SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes, Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing, May 28-30, 2008, Saint Malo, France
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Robert J.K. Jacob , Audrey Girouard , Leanne M. Hirshfield , Michael S. Horn , Orit Shaer , Erin Treacy Solovey , Jamie Zigelbaum, Reality-based interaction: a framework for post-WIMP interfaces, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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INDEX TERMS
Primary Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
User-centered design;
Graphical user interfaces (GUI)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Theory
Keywords:
augmented reality-virtuality,
instrumental model,
interaction modality,
interaction model,
mixed reality,
multimodality
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