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The effect of collusion in congestion games
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Source Annual ACM Symposium on Theory of Computing archive
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing table of contents
Seattle, WA, USA
SESSION: Session 2A table of contents
Pages: 89 - 98  
Year of Publication: 2006
ISBN:1-59593-134-1
Authors
Ara Hayrapetyan  Cornell University, Ithaca, NY
Éva Tardos  Cornell University, Ithaca, NY
Tom Wexler  Cornell University, Ithaca, NY
Sponsors
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we initiate the study of how collusion alters the quality of solutions obtained in competitive games. The price of anarchy aims to measure the cost of the lack of coordination by comparing the quality of a Nash equilibrium to that of a centrally designed optimal solution. This notion assumes that players act not only selfishly, but also independently. We propose a framework for modeling groups of colluding players, in which members of a coalition cooperate so as to selfishly maximize their collective welfare. Clearly, such coalitions can improve the social welfare of the participants, but they can also harm the welfare of those outside the coalition. One might hope that the improvement for the coalition participants outweighs the negative effects on the others. This would imply that increased cooperation can only improved the overall solution quality of stable outcomes. However, increases in coordination can actually lead to significant decreases in total social welfare. In light of this, we propose the price of collusion as a measure of the possible negative effect of collusion, specifying the factor by which solution quality can deteriorate in the presence of coalitions. We give examples to show that the price of collusion can be arbitrarily high even in convex games. Our main results show that in the context of load-balancing games, the price of collusion depends upon the disparity in market power among the game participants. We show that in some symmetric nonatomic games (where all users have access to the same set of strategies) increased cooperation always improves the solution quality, and in the discrete analogs of such games, the price of collusion is bounded by two.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  8

Collaborative Colleagues:
Ara Hayrapetyan: colleagues
Éva Tardos: colleagues
Tom Wexler: colleagues