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The complexity of computing a Nash equilibrium
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Source Annual ACM Symposium on Theory of Computing archive
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing table of contents
Seattle, WA, USA
SESSION: Session 2A table of contents
Pages: 71 - 78  
Year of Publication: 2006
ISBN:1-59593-134-1
Authors
Constantinos Daskalakis  University of California, Berkeley
Paul W. Goldberg  University of Warwick, U.K.
Christos H. Papadimitriou  University of California, Berkeley
Sponsors
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 192,   Citation Count: 39
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ABSTRACT

We resolve the question of the complexity of Nash equilibrium by showing that the problem of computing a Nash equilibrium in a game with 4 or more players is complete for the complexity class PPAD. Our proof uses ideas from the recently-established equivalence between polynomial time solvability of normal form games and graphical games, establishing that these kinds of games can simulate a PPAD-complete class of Brouwer functions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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X. Chen and X. Deng. "3-NASH is PPAD-Complete," Electronic Colloquium in Computational Complexity TR05-134, 2005.
 
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C. Daskalakis, A. Fabrikant and C. H. Papadimitriou. "The Game World is Flat: The Complexity of Nash Equilibria in Succinct Games," To appear, 2006.
 
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C. Daskalakis and C. H. Papadimitriou. "Three-Player Games Are Hard," Electronic Colloquium in Computational Complexity TR05-139, 2005.
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CITED BY  39

Collaborative Colleagues:
Constantinos Daskalakis: colleagues
Paul W. Goldberg: colleagues
Christos H. Papadimitriou: colleagues