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Reducibility among equilibrium problems
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Source Annual ACM Symposium on Theory of Computing archive
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing table of contents
Seattle, WA, USA
SESSION: Session 2A table of contents
Pages: 61 - 70  
Year of Publication: 2006
ISBN:1-59593-134-1
Authors
Paul W. Goldberg  University of Warwick, U.K.
Christos H. Papadimitriou  University of California, Berkeley
Sponsors
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 72,   Citation Count: 13
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ABSTRACT

We address the fundamental question of whether the Nash equilibria of a game can be computed in polynomial time. We describe certain efficient reductions between this problem for normal form games with a fixed number of players and graphical games with fixed degree. Our main result is that the problem of solving a game for any constant number of players, is reducible to solving a 4-player game.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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K. Daskalakis and C.H. Papadimitriou. "Three-Player Games are Hard", Electronic Colloquium in Computational Complexity TR-05-139, 2005.
 
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CITED BY  13

Collaborative Colleagues:
Paul W. Goldberg: colleagues
Christos H. Papadimitriou: colleagues