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ABSTRACT
We address the fundamental question of whether the Nash equilibria of a game can be computed in polynomial time. We describe certain efficient reductions between this problem for normal form games with a fixed number of players and graphical games with fixed degree. Our main result is that the problem of solving a game for any constant number of players, is reducible to solving a 4-player game.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1134707.1134719]
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CITED BY 13
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Edith Elkind , Leslie Ann Goldberg , Paul Goldberg, Nash equilibria in graphical games on trees revisited, Proceedings of the 7th ACM conference on Electronic commerce, p.100-109, June 11-15, 2006, Ann Arbor, Michigan, USA
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Constantinos Daskalakis , Grant Schoenebeck , Gregory Valiant , Paul Valiant, On the complexity of Nash equilibria of action-graph games, Proceedings of the Nineteenth Annual ACM -SIAM Symposium on Discrete Algorithms, p.710-719, January 04-06, 2009, New York, New York
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