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Generalized linear perspective shadow map reparameterization
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Source Virtual Reality Continuum And Its Applications archive
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications table of contents
Hong Kong, China
SESSION: Session S1: VR modeling: geometry and texture table of contents
Pages: 339 - 342  
Year of Publication: 2006
ISBN:1-59593-324-7
Authors
Fan Zhang  The Chinese University of Hong Kong
Leilei Xu  The Chinese University of Hong Kong
Chenjun Tao  The Chinese University of Hong Kong
Hanqiu Sun  The Chinese University of Hong Kong
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 22,   Citation Count: 1
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ABSTRACT

Shadow mapping is an efficient approach for real-time shadow rendering, but it usually suffers from inherent aliasing artifacts due to the image-based nature. The aliasing errors of shadow mapping can be classified into two categories: perspective aliasing errors and projection aliasing errors. In this paper, we present the Generalized Linear Perspective Reparameterization (GLPR) of shadow maps to reduce perspective aliasing errors. The generalized perspective reparameterization function is formulized first, in which three parameters are taken into account: 1) the cross angle between the view and light direction, 2) the distance from the projection reference point to the near plane in the perspective warping frustum, and 3) the pixel's depth. The distribution of perspective aliasing errors of all currently existing perspective reparamterizations can be uniformly described by this function. Based on this generalized representation, the direction-dependent warping transform is chosen to keep the linear perspective aliasing distribution when the light direction is not perpendicular with the view direction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Wimmer, M., Scherzer, D., and Purgathofer, W. 2004. Light space perspective shadow maps. In the Eurographics Symposium on Rendering 2004, Eurographics, Eurographics Association.
 
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Collaborative Colleagues:
Fan Zhang: colleagues
Leilei Xu: colleagues
Chenjun Tao: colleagues
Hanqiu Sun: colleagues