| D20: interaction with multifaceted display devices |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
table of contents
Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 1241 - 1246
Year of Publication: 2006
ISBN:1-59593-298-4
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Downloads (6 Weeks): 8, Downloads (12 Months): 48, Citation Count: 4
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ABSTRACT
In this paper we investigate the principles for desiging multifaceted displays and their potential interfaces. D20 is a prototype of a handheld digital device which has an icosahedron shape. Each face of the device is a triangular display, the entire surface of the device forms one continuous multisided display. The user interacts with the device by manipulating it. The principles that we develop can be applied to other non-rectilinear multifaceted displays.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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US Wireless Mobile Phone Evaluation Study, 2005 J.D. Powers and Associates, http://www.jdpa.com/
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McCormick, E., Human factors engineering. 3 ed. 1970: McGraw-Hill. pp 639.
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Shumin Zhai , Paul Milgram , William Buxton, The influence of muscle groups on performance of multiple degree-of-freedom input, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground, p.308-315, April 13-18, 1996, Vancouver, British Columbia, Canada
[doi> 10.1145/238386.238534]
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, Passive real-world interface props for neurosurgical visualization, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.452-458, April 24-28, 1994, Boston, Massachusetts, United States
[doi> 10.1145/191666.191821]
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Matsumoto, H. Tanaka, N. Okude, QR-QB and Z-agon: An Integration of A 2D-barcode Cube and A Cubic Display Device, Ubicomp 2005, Poster, 19
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Atkinson, R., et al. Hilgard's introduction to psychology, 13th edition, Harcourt College Publishers, 2000
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CITED BY 4
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Robert J.K. Jacob , Audrey Girouard , Leanne M. Hirshfield , Michael S. Horn , Orit Shaer , Erin Treacy Solovey , Jamie Zigelbaum, Reality-based interaction: a framework for post-WIMP interfaces, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Marcelo Coelho , Ivan Poupyrev , Sajid Sadi , Roel Vertegaal , Joanna Berzowska , Leah Buechley , Pattie Maes , Neri Oxman, Programming reality: from transitive materials to organic user interfaces, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
B.
Hardware
B.4
INPUT/OUTPUT AND DATA COMMUNICATIONS
B.4.2
Input/Output Devices
Subjects:
Image display
C.
Computer Systems Organization
C.5
COMPUTER SYSTEM IMPLEMENTATION
C.5.3
Microcomputers
Subjects:
Portable devices (e.g., laptops, personal digital assistants)
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Screen design (e.g., text, graphics, color)
Keywords:
mobile and gestural interaction,
multifaceted displays
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