| Gameplay issues in the design of spatial 3D gestures for video games. |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
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Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 1217 - 1222
Year of Publication: 2006
ISBN:1-59593-298-4
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Authors
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John Payne
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Glasgow School of Art, Glasgow, UK
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Paul Keir
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Glasgow School of Art, Glasgow, UK
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Jocelyn Elgoyhen
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Glasgow School of Art, Glasgow, UK
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Mairghread McLundie
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Glasgow School of Art, Glasgow, UK
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Martin Naef
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Glasgow School of Art, Glasgow, UK
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Martyn Horner
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Glasgow School of Art, Glasgow, UK
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Paul Anderson
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Glasgow School of Art, Glasgow, UK
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Downloads (6 Weeks): 25, Downloads (12 Months): 167, Citation Count: 4
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ABSTRACT
We describe preliminary tests that form the first phase of research into issues involved with the design of spatial 3D gestures for video games. Early research on 3D gesture and spatial interaction was largely the domain of Virtual Reality (VR) [1]. More recent work looks at 3D gestures for mobile devices [2] and pervasive computing [3]. We are investigating issues affecting usability and fun [4] in the context of 3D gestures and spatial movement in video games where emotion, immediacy and immersion are more important than breadth of functionality and user task efficiency. These tests use our 3motion™ system, a wireless inertial motion tracking device and gesture SDK. This enables a range of gesture types from tight, precise movements to whole arm gestures, and from direct mapping of movement to recognition of 3D symbolic gestures. Four game scenarios using different spatial gesture characteristics were used to identify gameplay issues that have an impact on the design of 3D interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
[doi> 10.1145/192426.192501]
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Marentakis, G. Brewster, S.A. A Study on Gestural Interaction with a 3D Audio Display. In Proc. Mobile HCI (2004) Vol. 3160, 180--191
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Keir, P. Elgoyhen, J. Naef, M. Payne, J. Horner, M. Anderson, P. Gesture-recognition with non-referenced tracking. 1st IEEE Symposium on 3D User interfaces (2006).
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Kent, S. L. The first quarter: a 25-year history of video games. Bothwell, WA, BWD Press (2000)
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CITED BY 4
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Tiago Martins , Teresa Romão , Christa Sommerer , Laurent Mignonneau , Nuno Correia, Towards an interface for untethered ubiquitous gaming, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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