| Sharable digital TV: relating ethnography to design through un-useless product suggestions |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
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Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 1199 - 1204
Year of Publication: 2006
ISBN:1-59593-298-4
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Downloads (6 Weeks): 7, Downloads (12 Months): 67, Citation Count: 4
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ABSTRACT
The results presented here are part of an in depth study of current digital TV usage carried out for a manufacturer of domestic appliances. A systematic review of the literature revealed a set of issues that informed the design of an ethnographic study of five households of differing type. The concerns identified were then further explored through sketch-based conceptual designs, four of which are reported here. They are: (i) putting the Electronic Program Guide (EPG) onto a mobile phone to facilitate personalisation and to allow one person to use it while another is watching a programme; (ii) family voting to make explicit certain power relationships in the family and perhaps democratise them; (iii) using the TV for other purposes when not watching programs (e.g., as a message board or electronic picture frame) to avoid the ugliness of a blank TV screen, and (iv) multi-channel hopping to facilitate idly flicking through the channels. These suggestions are not fully worked designs but provocative concepts to relate the concerns identified to design. In this sense they are "un-useless" and draw on the playful and provocative tradition of chindogu.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Anderson, D.R., Huston, A.C. et al. Early childhood television viewing and adolescent behaviour: the recontact study. Monographs of the Society for Research in Child Development, 66, (2001) 1--147.
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Mark Blythe , Andrew Monk, Notes towards an ethnography of domestic technology, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
[doi> 10.1145/778712.778750]
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Kawakami K. 99 More Un-useless Japanese Inventions: The Japanese Art of Chindogu, Harper Collins, London, 1997.
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Lee, B., and Lee, R.S., How and why people watch TV: implications for the future of interactive television. J. of Advertising Research, 35 (1995), 9--18.
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Scrapheap challenge www.thepooch.com/Events/chindogu.htm
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CITED BY 4
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Hyowon Lee , Paul Ferguson , Cathal Gurrin , Alan F. Smeaton , Noel E. O'Connor , Heeseon Park, Balancing the power of multimedia information retrieval and usability in designing interactive tv, Proceeding of the 1st international conference on Designing interactive user experiences for TV and video, October 22-24, 2008, Silicon Valley, California, USA
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