| Technology for design education: a case study |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
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Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 1067 - 1072
Year of Publication: 2006
ISBN:1-59593-298-4
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Downloads (6 Weeks): 5, Downloads (12 Months): 56, Citation Count: 2
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ABSTRACT
We present results of the first longitudinal study of physical and digital technology hybrids for design education. Through deployment in an introductory HCI class, we have instrumented and analyzed traditional design practices with newer technological components. In particular, we show that hybrid Idea Logs that maintain the flexibility of paper notebooks can successfully implement the fluidity needed between teammates in design projects, and between the digital and physical world. Our preliminary analysis of questionnaires, performance data, and student design notebooks support our hypothesis that this hybrid of technologies may effectively address the needs of this domain, and suggest that basic digital affordances such as export and sharing of design content can improve the educational experience.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Barron, B. When smart groups fail. Journal of the Learning Sciences 12(3). pp. 307--59, 2003.
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Cambridge, B. L., ed. Electronic Portfolios: Emerging Practices In Student, Faculty, And Institutional Learning. ed. 240 pp., 2001.
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Gershenfeld, N., Bits and Books, in When Things Start to Think. Henry Holt & Co: New York. pp. 13--25, 1999.
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Lawson, B., How Designers Think: The Design Process Demystified. 3rd ed: Architectural Press. 352 pp. 1997.
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Pea, R. D., & Maldonado, Heidy, ed. WILD for learning: Interacting through new computing devices anytime, anywhere. ed. The Cambridge Handbook of the Learning Sciences. K. Sawyer. Cambridge University Press: New York, 2005.
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Winograd, T., CS147: Introduction to Human-Computer Interaction, 2005. Stanford, CA. http://cs147.stanford.edu
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Ron Yeh , Chunyuan Liao , Scott Klemmer , François Guimbretière , Brian Lee , Boyko Kakaradov , Jeannie Stamberger , Andreas Paepcke, ButterflyNet: a mobile capture and access system for field biology research, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124859]
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CITED BY 2
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Kirsten Boehner , Janet Vertesi , Phoebe Sengers , Paul Dourish, How HCI interprets the probes, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Heidy Maldonado , Brian Lee , Scott R. Klemmer , Roy D. Pea, Patterns of collaboration in design courses: team dynamics affect technology appropriation, artifact creation, and course performance, Proceedings of the 8th iternational conference on Computer supported collaborative learning, p.490-499, July 16-21, 2007, New Brunswick, New Jersey, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Prototyping;
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Input devices and strategies (e.g., mouse, touchscreen)
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
K.3.1
Computer Uses in Education
Keywords:
design education,
idea log,
technology probe
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