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Technology for design education: a case study
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Source Conference on Human Factors in Computing Systems archive
CHI '06 extended abstracts on Human factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Work-in-progress table of contents
Pages: 1067 - 1072  
Year of Publication: 2006
ISBN:1-59593-298-4
Authors
Heidy Maldonado  Stanford University, Stanford, CA
Brian Lee  Stanford University, Stanford, CA
Scott Klemmer  Stanford University, Stanford, CA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present results of the first longitudinal study of physical and digital technology hybrids for design education. Through deployment in an introductory HCI class, we have instrumented and analyzed traditional design practices with newer technological components. In particular, we show that hybrid Idea Logs that maintain the flexibility of paper notebooks can successfully implement the fluidity needed between teammates in design projects, and between the digital and physical world. Our preliminary analysis of questionnaires, performance data, and student design notebooks support our hypothesis that this hybrid of technologies may effectively address the needs of this domain, and suggest that basic digital affordances such as export and sharing of design content can improve the educational experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Barron, B. When smart groups fail. Journal of the Learning Sciences 12(3). pp. 307--59, 2003.
 
2
Cambridge, B. L., ed. Electronic Portfolios: Emerging Practices In Student, Faculty, And Institutional Learning. ed. 240 pp., 2001.
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Gershenfeld, N., Bits and Books, in When Things Start to Think. Henry Holt & Co: New York. pp. 13--25, 1999.
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Lawson, B., How Designers Think: The Design Process Demystified. 3rd ed: Architectural Press. 352 pp. 1997.
 
7
Pea, R. D., & Maldonado, Heidy, ed. WILD for learning: Interacting through new computing devices anytime, anywhere. ed. The Cambridge Handbook of the Learning Sciences. K. Sawyer. Cambridge University Press: New York, 2005.
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Winograd, T., CS147: Introduction to Human-Computer Interaction, 2005. Stanford, CA. http://cs147.stanford.edu
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Collaborative Colleagues:
Heidy Maldonado: colleagues
Brian Lee: colleagues
Scott Klemmer: colleagues