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Kids as data: using tangible interaction in a science exhibit
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Source Conference on Human Factors in Computing Systems archive
CHI '06 extended abstracts on Human factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Work-in-progress table of contents
Pages: 670 - 675  
Year of Publication: 2006
ISBN:1-59593-298-4
Author
Murray Crease  NRC-IIT e-Business, Fredericton, NB, Canada
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes the design and implementation of a science exhibit aimed at giving children an understanding of the different factors that can affect the speed of a computer. The exhibit uses tangible interaction engaging visitors in a way that would not be possible using standard interaction techniques such as a keyboard and mouse. An informal evaluation of the initial prototype has indicated that the exhibit is successful at informing the users of the concepts being presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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