| Integrating isometric joysticks into mobile phones for text entry |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
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Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 640 - 645
Year of Publication: 2006
ISBN:1-59593-298-4
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Downloads (6 Weeks): 14, Downloads (12 Months): 70, Citation Count: 3
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ABSTRACT
We are investigating a new gestural text entry method for mobile phones that uses an isometric joystick and therefore consumes very little physical space. We have created a high-fidelity mobile phone prototype with two embedded isometric joysticks, one on the front for use with the thumb, and another on the back for use with the index finger. The joysticks can be used to enter text using a special version of the EdgeWrite text entry method. In our proposed studies, we would like to investigate the performance of using the joysticks as text input devices in stationary and mobile situations. With our prototype, the authors were able to write at ~12 wpm with the front joystick, and ~7 wpm with the back joystick. These numbers are sure to improve as further refinements are made.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Hiraoka, S., Miyamoto, I. and Tomimatsu, K. Behind Touch: A text input method for mobile phone by the back and tactile sense interface. Proc. Interaction 2003. Information Processing Society of Japan, 131--138.
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MacKenzie, I. S. and Soukoreff, R. W.. Text entry for mobile computing: Models and methods, theory and practice. Human Computer Interaction 17(2) (2002): 147--198.
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MacKenzie, I.S. and Soukoreff, R.W. Phrase sets for evaluating text entry techniques. Extended Abstracts CHI '03. ACM Press, 754--755.
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Parsons, L.M. and Shimojo, S. Perceived spatial organization of cutaneous patterns on surfaces of the human body in various positions. Journal of Experimental Psychology: Human Perception and Performance 13 (3), 1987, 488--504.
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Silfverberg, M.. Using mobile keypads with limited visual feedback: Implications to handheld and wearable devices. Proc. Mobile HCI '03. Berlin: Springer-Verlag. 76--90.
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Silfverberg, M., Korhonen, P. and Mackenzie, I.S. Zooming and panning content on a display screen. International Patent WO 03/021568 A1, March 13, 2003.
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Miika Silfverberg , I. Scott MacKenzie , Tatu Kauppinen, An isometric joystick as a pointing device for handheld information terminals, No description on Graphics interface 2001, p.119-126, June 07-09, 2001, Ottawa, Ontario, Canada
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The Global Keyboard Optimised for Small Wireless Terminals. http://gkos.com/
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CITED BY 3
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Jacob O. Wobbrock , Duen Horng Chau , Brad A. Myers, An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Keywords:
EdgeWrite,
Pebbles,
cell phones,
crossing,
gestures,
isometric joysticks,
mobile phones,
pointing,
text entry,
text input,
unistrokes
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