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Integrating isometric joysticks into mobile phones for text entry
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Source Conference on Human Factors in Computing Systems archive
CHI '06 extended abstracts on Human factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Work-in-progress table of contents
Pages: 640 - 645  
Year of Publication: 2006
ISBN:1-59593-298-4
Authors
Duen Horng Chau  Carnegie Mellon University, Pittsburgh, PA
Jacob O. Wobbrock  Carnegie Mellon University, Pittsburgh, PA
Brad A. Myers  Carnegie Mellon University, Pittsburgh, PA
Brandon Rothrock  Carnegie Mellon University, Pittsburgh, PA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We are investigating a new gestural text entry method for mobile phones that uses an isometric joystick and therefore consumes very little physical space. We have created a high-fidelity mobile phone prototype with two embedded isometric joysticks, one on the front for use with the thumb, and another on the back for use with the index finger. The joysticks can be used to enter text using a special version of the EdgeWrite text entry method. In our proposed studies, we would like to investigate the performance of using the joysticks as text input devices in stationary and mobile situations. With our prototype, the authors were able to write at ~12 wpm with the front joystick, and ~7 wpm with the back joystick. These numbers are sure to improve as further refinements are made.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Duen Horng Chau: colleagues
Jacob O. Wobbrock: colleagues
Brad A. Myers: colleagues
Brandon Rothrock: colleagues