| Rough and ready prototypes: lessons from graphic design |
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Conference on Human Factors in Computing Systems
archive
Posters and short talks of the 1992 SIGCHI conference on Human factors in computing systems
table of contents
Monterey, California
SESSION: Good graphics!
table of contents
Pages: 83 - 84
Year of Publication: 1992
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Author
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Yin Yin Wong
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Human Interface Group/ATG, Apple Computer, Inc., Cupertino, California
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Downloads (6 Weeks): 18, Downloads (12 Months): 90, Citation Count: 26
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ABSTRACT
This paper argues that interface design can be made more effective by borrowing techniques from graphic design. User interface designers often explore interface ideas through coded prototypes, which do not facilitate quick turnaround and require a complete interface definition. This method of prototyping is too detailed and laborious to appropriately facilitate early design decisions, such as brainstorming about the task the interface will support.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Salomon, Gitta. (1990). How the Look Affects the Feel: Visual Design and the Creation of an Information Kiosk. Human Factors Society 34th Annual Meeting Proceedings 1990. New York: ACM, 277--281.
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Davis, Susan E. (1989). 59 More Studio Secrets for the Graphic Artist. Cincinati, Ohio: North Light Books
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Wendie Wulff , Shelley Evenson , John Rheinfrank, Animating interfaces, Proceedings of the 1990 ACM conference on Computer-supported cooperative work, p.241-254, October 07-10, 1990, Los Angeles, California, United States
[doi> 10.1145/99332.99358]
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CITED BY 26
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Takayuki Dan Kimura , Wayne Citrin , Dan Halbert , Carl Hewitt , Norm Meyrowitz , Ben Shneiderman, Potentials and limitations of pen-based computers, Proceedings of the 1993 ACM conference on Computer science, p.536-539, February 16-18, 1993, Indianapolis, Indiana, United States
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Michael Scaife , Yvonne Rogers , Frances Aldrich , Matt Davies, Designing for or designing with? Informant design for interactive learning environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.343-350, March 22-27, 1997, Atlanta, Georgia, United States
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Mark W. Newman , James A. Landay, Sitemaps, storyboards, and specifications: a sketch of Web site design practice, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.263-274, August 17-19, 2000, New York City, New York, United States
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James Lin , Mark W. Newman , Jason I. Hong , James A. Landay, DENIM: finding a tighter fit between tools and practice for Web site design, Proceedings of the SIGCHI conference on Human factors in computing systems, p.510-517, April 01-06, 2000, The Hague, The Netherlands
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Marion Buchenau , Jane Fulton Suri, Experience prototyping, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.424-433, August 17-19, 2000, New York City, New York, United States
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Louise Yeung , Beryl Plimmer , Brenda Lobb , Douglas Elliffe, Levels of formality in diagram presentation, Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments, November 28-30, 2007, Adelaide, Australia
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Brad A. Myers , Andrew J. Ko , Sun Young Park , Jeffrey Stylos , Thomas D. LaToza , Jack Beaton, More natural end-user software engineering, Proceedings of the 4th international workshop on End-user software engineering, p.30-34, May 12-12, 2008, Leipzig, Germany
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Louise Yeung , Beryl Plimmer , Brenda Lobb , Douglas Elliffe, Effect of fidelity in diagram presentation, Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom
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