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Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
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Proceedings of the SIGCHI conference on Human Factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Interacting with large surfaces table of contents
Pages: 1283 - 1292  
Year of Publication: 2006
ISBN:1-59593-372-7
Authors
Anand Agarawala  University of Toronto, Toronto, Canada
Ravin Balakrishnan  University of Toronto, Toronto, Canada
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 52,   Downloads (12 Months): 322,   Citation Count: 27
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ABSTRACT

We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate lightweight objects in the real world. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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McGuffin, M., Tancau, L., & Balakrishnan, R. (2003). Using deformations for browsing volumetric data. IEEE Visualization. p. 401--408.
 
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Tristram, C. (2001). The next computer interface. MIT Technology Review, December.
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CITED BY  27

ADDITIONAL RESOURCES

A video which accompanied the presentation of this paper at the conference is available here.


Collaborative Colleagues:
Anand Agarawala: colleagues
Ravin Balakrishnan: colleagues