| TAP: touch-and-play |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human Factors in computing systems
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Montréal, Québec, Canada
SESSION: Ubiquitous computing
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Pages: 677 - 680
Year of Publication: 2006
ISBN:1-59593-372-7
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Authors
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Duck Gun Park
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Jin Kyung Kim
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Jin Bong Sung
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Jung Hwan Hwang
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Chang Hee Hyung
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Sung Weon Kang
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Electronisc and Telecommunications Research Institute, Daejeon, Korea
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Downloads (6 Weeks): 9, Downloads (12 Months): 88, Citation Count: 3
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ABSTRACT
An intuitive context aware service between two devices is possible using touch with the intrabody communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name Touch-And-Play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the feasibility of TAP and its application in user interface.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Rekimoto, J., Ayatsuka, Y., Kohno, M. SyncTap: An Interaction Technique for Mobile Networking. In Proc. Mobile HCI, (2003).
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Kurt Partridge , Bradley Dahlquist , Alireza Veiseh , Annie Cain , Ann Foreman , Joseph Goldberg , Gaetano Borriello, Empirical measurements of intrabody communication performance under varied physical configurations, Proceedings of the 14th annual ACM symposium on User interface software and technology, November 11-14, 2001, Orlando, Florida
[doi> 10.1145/502348.502381]
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Shinagawa, M., Fukumoto, M., Ochiai, K., Kyuragi, H. A Near-Field-Sensing Transceiver for intrabody Communication Based on the Electro-Optic Effect IEEE Trans. on Instrumentation and Measurement 53, 6 (2003), 296--301.
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CITED BY 3
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Arjan Geven , Peter Strassl , Bernhard Ferro , Manfred Tscheligi , Harald Schwab, Experiencing real-world interaction: results from a NFC user experience field trial, Proceedings of the 9th international conference on Human computer interaction with mobile devices and services, p.234-237, September 09-12, 2007, Singapore
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