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Verbosity: a game for collecting common-sense facts
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human Factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Games table of contents
Pages: 75 - 78  
Year of Publication: 2006
ISBN:1-59593-372-7
Authors
Luis von Ahn  Carnegie Mellon University, Pittsburgh, PA
Mihir Kedia  Carnegie Mellon University, Pittsburgh, PA
Manuel Blum  Carnegie Mellon University, Pittsburgh, PA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We address the problem of collecting a database of ""common-sense facts"" using a computer game. Informally, a common-sense fact is a true statement about the world that is known to most humans: ""milk is white,"" ""touching hot metal hurts,"" etc. Several efforts have been devoted to collecting common-sense knowledge for the purpose of making computer programs more intelligent. Such efforts, however, have not succeeded in amassing enough data because the manual process of entering these facts is tedious. We therefore introduce Verbosity, a novel interactive system in the form of an enjoyable game. People play Verbosity because it is fun, and as a side effect of them playing, we collect accurate common-sense knowledge. Verbosity is an example of a game that not only brings people together for leisure, but also collects useful data for computer science.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
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Wetware: Gathering Common Sense. http://wetware.hjalli.com/000016.html.
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Lieberman, H., Liu, H., Singh, P., and Barry, B. Beating common sense into interactive applications. AI Magazine, Winter 2004, 25(4), pages 63--76.
 
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Mindpixel Project: http://www.mindpixel.org
 
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The Open Mind Common Sense Project http://www.kurzweilai.net/articles/art0371.html
 
7
Instructions, Taboo. http://www.hasbro.com/common/instruct/Taboo(2000).PDF

CITED BY  12

Collaborative Colleagues:
Luis von Ahn: colleagues
Mihir Kedia: colleagues
Manuel Blum: colleagues