| Peekaboom: a game for locating objects in images |
| Full text |
Pdf
(658 KB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
Proceedings of the SIGCHI conference on Human Factors in computing systems
table of contents
Montréal, Québec, Canada
Pages: 55 - 64
Year of Publication: 2006
ISBN:1-59593-372-7
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 32, Downloads (12 Months): 187, Citation Count: 22
|
|
|
ABSTRACT
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The collected data could be applied towards constructing more accurate computer vision algorithms, which require massive amounts of training and testing data not currently available. Peekaboom has been played by thousands of people, some of whom have spent over 12 hours a day playing, and thus far has generated millions of data points. In addition to its purely utilitarian aspect, Peekaboom is an example of a new, emerging class of games, which not only bring people together for leisure purposes, but also exist to improve artificial intelligence. Such games appeal to a general audience, while providing answers to problems that computers cannot yet solve.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
 |
2
|
Luis von Ahn , Shiry Ginosar , Mihir Kedia , Ruoran Liu , Manuel Blum, Improving accessibility of the web with a computer game, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124785]
|
 |
3
|
|
| |
4
|
Barnard, K., and Forsyth, D. A. Learning the Semantics of Words and Pictures. International Conference of Computer Vision, 2001, pages 408--415.
|
| |
5
|
|
 |
6
|
|
| |
7
|
|
| |
8
|
Flickr Photo Sharing Service. http://www.flickr.com
|
| |
9
|
Russell, B.C., Torralba, A. Murphy, K.P. and Freeman, W.T. LabelMe: a database and web-based tool for image annotation. MIT AI Lab Memo AIM-2005-025, September, 2005.
|
| |
10
|
|
| |
11
|
Stork, D. G. and Lam C. P. Open Mind Animals: Ensuring the quality of data openly contributed over the World Wide Web. AAAI Workshop on Learning with Imbalanced Data Sets, 2000, pages 4--9.
|
| |
12
|
Stork, D. G. The Open Mind Initiative. IEEE Intelligent Systems and Their Applications, 14-3, 1999, pp. 19--20.
|
| |
13
|
Torralba, A., Murphy, K. P. and Freeman, W. T. The MIT CSAIL Database of objects and scenes. http://web.mit.edu/torralba/www/database.html
|
| |
14
|
Torralba, A. An example of the importance of context in vision. http://web.mit.edu/torralba
|
CITED BY 22
|
|
|
|
|
|
|
|
|
|
|
Sean Casey , Ben Kirman , Duncan Rowland, The gopher game: a social, mobile, locative game with user generated content and peer review, Proceedings of the international conference on Advances in computer entertainment technology, June 13-15, 2007, Salzburg, Austria
|
|
|
Qi Su , Dmitry Pavlov , Jyh-Herng Chow , Wendell C. Baker, Internet-scale collection of human-reviewed data, Proceedings of the 16th international conference on World Wide Web, May 08-12, 2007, Banff, Alberta, Canada
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Yang Yang , Bin B. Zhu , Rui Guo , Linjun Yang , Shipeng Li , Nenghai Yu, A comprehensive human computation framework: with application to image labeling, Proceeding of the 16th ACM international conference on Multimedia, October 26-31, 2008, Vancouver, British Columbia, Canada
|
|
|
Wenn-Chieh Tsai , Yuan-Hsiang Lee , Tsung-Hsiang Chang , Chien-Ju Ho , Jane Yung-jen Hsu, Designing human-computer multi-agent collaboration in productive multi-player games, Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems, May 12-16, 2008, Estoril, Portugal
|
|
|
|
|
|
|
|
|
Robert Speer , Jayant Krishnamurthy , Catherine Havasi , Dustin Smith , Henry Lieberman , Kenneth Arnold, An interface for targeted collection of common sense knowledge using a mixture model, Proceedings of the 13th international conference on Intelligent user interfaces, February 08-11, 2009, Sanibel Island, Florida, USA
|
|
|
|
|
|
Nikolaos Mavridis , Chandan Datta , Shervin Emami , Andry Tanoto , Chiraz BenAbdelkader , Tamer Rabie, FaceBots: robots utilizing and publishing social information in facebook, Proceedings of the 4th ACM/IEEE international conference on Human robot interaction, March 09-13, 2009, La Jolla, California, USA
|
|
|
Yuki Arase , Xing Xie , Manni Duan , Takahiro Hara , Shojiro Nishio, A game based approach to assign geographical relevance to web images, Proceedings of the 18th international conference on World wide web, April 20-24, 2009, Madrid, Spain
|
|
|
|
|
|
|
|
|
|
|
|
Chien-Ju Ho , Tsung-Hsiang Chang , Jane Yung-Jen Hsu, PhotoSlap: a multi-player online game for semantic annotation, Proceedings of the 22nd national conference on Artificial intelligence, p.1359-1364, July 22-26, 2007, Vancouver, British Columbia, Canada
|
|
|
|
|