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ABSTRACT
3D components can facilitate the development of interactive 3D content. However, the specification of 3D components with sophisticated behaviours and complex inner structures can become a tedious an error-prone work, since support for this task primarily exists on code level. Thus, we present SSIML/Components, a visual language for the abstract pre-implementation specification of 3D components. Our language helps to decompose complicated 3D scene structures into easily manageable, maintainable and reusable parts. By automatically generating code from the visual models, a seamless transition from the design level to the implementation level is possible.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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