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Rendering of X3D content on mobile devices with OpenGL ES
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Source 3D technologies for the World Wide Web archive
Proceedings of the eleventh international conference on 3D web technology table of contents
Columbia, Maryland
SESSION: Mobile devices table of contents
Pages: 19 - 26  
Year of Publication: 2006
ISBN:1-59593-336-0
Authors
Daniele Nadalutti  University of Udine, Udine, Italy
Luca Chittaro  University of Udine, Udine, Italy
Fabio Buttussi  University of Udine, Udine, Italy
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we exploit the main emerging standard in 3D rendering on mobile devices (OpenGL ES) to build a mobile player (called MobiX3D) for X3D and H-Anim content. The rendering engine of the MobiX3D player supports classic lighting and shading algorithms. We discuss the performance of the player and we apply it to sign language visualization.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  7

Collaborative Colleagues:
Daniele Nadalutti: colleagues
Luca Chittaro: colleagues
Fabio Buttussi: colleagues