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A Bayesian method for probable surface reconstruction and decimation
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Source ACM Transactions on Graphics (TOG) archive
Volume 25 ,  Issue 1  (January 2006) table of contents
Pages: 39 - 59  
Year of Publication: 2006
ISSN:0730-0301
Authors
James R. Diebel  Stanford University, Stanford, CA
Sebastian Thrun  Stanford University, Stanford, CA
Michael Brünig  Robert Bosch Corporation
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a Bayesian technique for the reconstruction and subsequent decimation of 3D surface models from noisy sensor data. The method uses oriented probabilistic models of the measurement noise and combines them with feature-enhancing prior probabilities over 3D surfaces. When applied to surface reconstruction, the method simultaneously smooths noisy regions while enhancing features such as corners. When applied to surface decimation, it finds models that closely approximate the original mesh when rendered. The method is applied in the context of computer animation where it finds decimations that minimize the visual error even under nonrigid deformations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Levin, A., Zomet, A., and Weiss, Y. 2002. Learning to perceive transparency from the statistics of natural scenes. In NIPS. 1247--1254.
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CITED BY  16

Collaborative Colleagues:
James R. Diebel: colleagues
Sebastian Thrun: colleagues
Michael Brünig: colleagues